“The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. A grenade should take care of them (and the entire building). Watch for some enemies taking shots at you from the second floor of a building to your left. Move further down the street, slowly moving from cover to cover as you pick off the enemies. Use up the RPG on other targets before dropping it to pick up your previously dropped weapon.īefore moving far from where the RPG was found, locate an open building adjacent to the street and destroy the computer inside for a blackmail objective (2). Grab it and use the weapon to take out the enemy that's perched atop the church tower with an RPG of his own. Leave the museum through the large hole in the wall downstairs and make a run for the RPG that's leaning against a nearby wall. Upstairs, near the guard rail, is the second intel objective (2). As you do, a wall on the bottom floor of the building will explode, letting in a pack of enemies that are best dealt with using a well-placed grenade. Head inside and clear it out with grenades before starting up the stairs to grab the intel objective (1). Leave the building and return to the now ruined museum. Inside is a computer screen you can destroy to achieve the first blackmail objective (1). Look for an opening in the building across the street from the museum. Hold your ground until the flow of enemies subsides, then turn left to run down an alley and find some grenades and a health pack. As long as you stay behind your fellow fighters, you should have a good shot at the enemies and still be relatively safe. Move upstairs and pick up the Uzi to complete an armament objective.Īpproach your comrades ahead and look for enemies to come pouring out from the building to the right. To the right, look for an open building inside which you'll find a recon objective. Move slowly down the road, taking cover as you pick off the enemies. Blow up the car to take one or two of the guys out, then slowly creep to the right (towards the phone booth) to take aim at the sniper in the tower. Pick up the gear and head down the stairs, watching your right for a pack of enemies. Just outside is an AK-47 you should grab, and to the left is an alcove with some grenades. Grab the shotgun in front of you and use it to blast open the doorway.
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